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AI Insights · Timothy · July 2022

Top 5 Horror Games Performance in Central America - Q2 2022

Explore the performance metrics of the top 5 horror games on a unified platform in Central America during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Horror Games Performance in Central America - Q2 2022

In Q2 2022, the top 5 horror games on a unified platform in Central America showed varied performance metrics. Here’s a detailed look at their weekly downloads, revenue, and active users.

Poppy Playtime Chapter 1 from Mob Entertainment, Inc saw a peak in weekly revenue at approximately $11.3K in late March and maintained a fluctuating trend, ending June with around $5.9K. Weekly downloads reached a high of 10.8K in early May but tapered off to about 2.7K by the end of June. The game’s weekly active users peaked at 12.5K in May and concluded the quarter at around 6.6K.

Identity V from NetEase Games experienced a notable peak in weekly revenue at $10.6K in early May. Weekly downloads were highest at 3.9K at the end of May, with weekly active users remaining relatively stable, peaking at nearly 28.7K in late June.

Five Nights at Freddy's 2 from Clickteam, LLC saw a decline in weekly revenue from $3.5K in late March to under $1K by the end of June. Weekly downloads followed a similar downward trend, starting at 1.4K and dropping to around 667. The game’s weekly active users decreased from 13.4K in late March to approximately 8.5K by the end of the quarter.

Five Nights at Freddy's, also from Clickteam, LLC, showed a decline in weekly revenue from $2.7K in late March to around $991 by the end of June. Weekly downloads started at 1.1K and ended at about 627. The game’s weekly active users saw a reduction from 4.9K in late March to approximately 2.9K by the end of June.

Dead by Daylight Mobile from Behaviour Interactive Inc. had a relatively stable performance in weekly revenue, averaging around $1.1K to $1.3K throughout the quarter. Weekly downloads fluctuated between 4.3K and 6.1K, peaking at nearly 6K in late June. The game’s weekly active users remained steady, starting at 17.9K in late March and ending the quarter at approximately 18K.

These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022